…because no self-respecting player of video games calls themselves a “video gamer.”

Regardless of that, I found the concept of the “real cost” of gaming to be an intriguing one. Unfortunately, once I started reading the article it quickly became apparent that Ms. (or Mrs., I don’t know) Prince had published something that didn’t represent the “real” gaming community in the least. Rather than rail against Ms. Prince, however, I think it’d be far more productive to correct her math. So that’s what I’m going to do. After the break, I’ll do a page-by-page breakdown of Ms. Prince’s calculations, with the occasional explanation of why my numbers are the way they are.
























