In real life I’m, like, a foot taller than that guy.
I know, I know. In my previous post I promised to talk about Dinosaurs for Hire, and I’m still going to do that, but something came up since then. You see, what had happened was that yesterday was my final day at BioWare. Now I’ve already written a bit about how my time at BioWare has immeasurably changed my life for the better, but I can’t stress enough how much of a privilege it was to work alongside some of the most passionate and dedicated people in the business.
In working on Star Wars: The Old Republic, I was able to take part in something that was truly phenomenal. I’m referring, of course, to being a member of the BioWare Austin Creative Services team. We stuck out like a sore thumb inside BioWare, to say the least. When you’d first step into our office – which for a long time was a room only slightly larger than a storage closet where we somehow managed to cram six guys and nine PCs – it was like stepping into the secret basement lair of the real-world Goonies. The room was always slightly darker than the offices around it (mostly because nine PCs in a goddamn closet throws off a LOT of heat), the walls were adorned with Star Wars, Indiana Jones, Aqua Teen Hunger Force, and Sonic the Hedgehog posters, and we had X-Wings, TIE Fighters, and Clone Wars-era dropships hanging from the ceilings.
Plus the room reeked of nerd and Italian food.
























